While most know about the common wereclans – the werewolf, werecat, werebear, and werehorse – there are other clans that remain more myth than not. These are the Aquatics, Saltwater Clans, Avians, Reptilian, Amphibious, and Insects.
As with the commonly known shifters, the differences between the bipedal form of the were and the Leukreschen is miniscule, though important if you want to spot them.
Commonalities in the Uncommon Wereclans
- The Aquatics, Saltwater Clans, and Reptilians all have small, fine scales covering their bodies when in bipedal form. Unless someone is very close to them, the most obvious trait is that their normal skin tone has an unusual glow that is not produced by magic. (Yes, only magic users can confirm this, to all others these four shifter groups appear to be Fae or Guardians.)
- For the Aquatics and Saltwater Clans, they bring the ability to breath freely underwater into their bipedal forms.
The Reptilian Wereclans
- The Reptilians’ eyes are the biggest tell-tale for their shift. Like the Feline clans, the Reptilian’s eyes have a vertical pupil, rather than a round pupil.
The Avian Wereclans
- The Avian clans are similar to the Aquatics, Saltwater Clans, and Reptilians, though their skin is covered in very small, fine feathers which give their appearance a “soft focus” effect. Similar to the Equine shifters, the Avians have a holdover from their animal shifts – this can be in a hard, beak-like nose and chin, fingers that appear to be similar to talons, or feet that remain talons in all forms.
The Amphibian Wereclans
- The Amphibians hold their coloration and need for moisture when in bipedal form. They also carry over their ability to breathe through their skin, enabling them to work underwater for long stretches of time, though they do need to come up every so often to replenish the air in their lungs.
The Insect Wereclans
- The Insects are the least common shifter in Alterraden. This is because when they are in their animal form they require close contact with others of their kind due to the hivemind of so many insect species. When in their bipedal form, they have a harder skin – more like the exoskeleton of their animal shift than actual skin – which often makes them an easy target if a non-shifter takes offense at their presence. Most Insect shifts also carry over the ability to climb seemingly smooth surfaces like stone walls or sheet ice.
Unlike the common weres, the uncommon weres are easy to spot among their non-shifting, animal kin. All of them are slightly larger than the non-shifters, with a slightly larger-than-average head. Except for the Insects, all of the uncommon weres maintain their intelligence while in animal form. The Insects add to the hive mind intelligence when they are around their kind. If one must shift when they are isolated, they behave similarly to a non-shifter hive-mind insect – they will be drawn to the nearest colony of non-shifter kin to join. This has caused many of the Insect shifters to be lost to time. Once they have joined the non-shifter insects, the Insect were has no way of returning to their bipedal form, unless they are located by another insect-shifter hive before their intelligence withers to that of a non-shifter hive insect.